Mogmurch

Things go boom when Mogmurch throws!

Description:

Male goblin alchemist 1
NE Small humanoid (goblinoid)
Init 4; Senses darkvision 60 ft.; Perception 3
Defense
AC 17, touch 15, flat-footed 13 (2 armor, 4 Dex, +1 size)
hp 10 (1d82)
Fort 5, Ref +6, Will –1
Offense
Speed 30 ft.
Melee club +0 (1d4–1)
Ranged bomb +6 (1d62 fire)
Special Attacks bomb 3/day (1d6
2 fire, DC 12)
Alchemist Extracts Prepared (CL 1st)
1st—cure light wounds, shield
Extracts Known detect undead, jump, reduce pony, true strike
Statistics
Str 8, Dex 18, Con 13, Int 15, Wis 8, Cha 10
Base Atk 0; CMB –2; CMD 12
Feats Brew Potion, Great Fortitude, Throw Anything
Trait Bouncy
Skills Craft (alchemy) +6, Heal +3, Knowledge (nature) +6,
Perception +3, Ride +8, Sleight of Hoof +8, Stealth +12,
Survival +3
Languages Common, Goblin, Varisian
SQ alchemy (alchemy crafting +1, identify potions), mutagen
(4/–2, +2 natural, 10 minutes)
Combat Gear potions of cure light wounds (2), acid (2),
alchemist’s fire (3), smokestick, tanglefoot bag
Other gear: leather armor, club, lucky pet toad (“Amphibier”), spectacles (for show), gourd of pickled leeches just about ready to eat (equivalent to 1 day’s trail rations), juicy slug in a small pot (snack), skull face mask, metal codpiece, jester’s hat, pumpkin-head lantern, black eye-patch (with hole cut in it to see), hard leather boot (used as belt pouch), formula book

Bio:

Ten-year-old Mogmurch is deranged. Mogmurch lives
with his mate Rempty, who has an irritating habit of
licking his face clean in public (especially when he leaves
the village). She thinks his use of alchemy is very clever,
and while she loves the flavor Mogmurch’s experiments
leave on his face, she worries that he’ll some day blow
himself up when she’s not around to watch.

Mogmurch’s Song
Things go boom when Mogmurch throws,
Much more fun than using bows.
Sometimes where the boom boom blows
Is not my fault—that’ s how it goes.

Mogmurch was played by davidlital

Mogmurch

The Forest of Spirits (Group Dos) CyberChicken